Lesson overview

Thoreau’s hometown of Concord, Massachusetts, often called the “birthplace of freedom” in the United States, was also a gathering place for passionate abolitionists. These activists condemned the hypocrisy of a government that celebrated freedom and liberty while enslaving millions of Black people and making war against Mexico to expand its slave territories. In this game-based learning experience, students explore the nature of informed civic action from Thoreau’s time to the present day. Supporting the 15-30 minute gameplay experience are a set of modular lessons that will extend and deepen students’ reading of his essay Civil Disobedience, and the nature of becoming an engaged participant in society. 

After completing this lesson students will be able to:

Analyze the meaning of freedom in our society.

Identify issues and civic action around slavery and abolitionism leading up to the Civil War.

Compare and contrast writings about abolitionism and civic responsibility by Thoreau and contemporary authors.

Evaluate ways in which people can take civic action around issues that matter to them.

Create their own activist campaigns for issues that matter to them.


Lesson Materials

 

C3 SOCIAL STUDIES FRAMEWORK

Aligns with these C3 Social Studies Framework items:

D2.Civ.10.9-12.

Analyze the impact and the appropriate roles of personal interests and perspectives on the application of civic virtues, democratic principles, constitutional rights, and human rights. 

Also addresses Educating American Democracy Design Challenge 1: Motivating Agency, Sustaining the Republic


Gameplay

The Civil Disobedience game module is a first person exploration game that prompts students to explore the town of Concord, Massachusetts on July 4th in the mid-19th century. As they explore, students will discover issues around abolition, slavery, and expansionism facing the people of time and responding to them as an engaged citizen. The module is 30 minutes long, but can be ended early if class time is limited.

During the game, students will:

Discover the issues by finding and reading posters, newspapers and articles. 

Find passages from Thoreau’s Civil Disobedience by gathering arrowheads. 

Discuss the issues by interacting with townspeople on the questions they face and choosing whether to publish an article about “Slavery in Massachusetts”. 

Take personal action by choosing whether or not to attend a rally, sign a petition, or purchase free produce. 

Become an activist by protesting unjust laws -- refusing to pay taxes, aiding fugitives on the Underground Railroad. 

At the end of the game module, students will be shown a recap screen reviewing their engagement with the issues. The screen will allow students to save and print their in-game journal. The journal will include the passages students found (all of them are excerpts from Civil Disobediences about civil engagement and individual responsibility).  It also includes records of their interactions with other objects in the virtual environment such as people, posters, and articles.


Getting Started

The game is launched by clicking “play game”. This will open a new browser tab and load the game. The game requires an internet connection and the Chrome web browser. It will play on a PC, Mac or Chromebook. To control the game, use the keyboard and a mouse or trackpad.

Controls:

  • Mouse or trackpad - look around

  • W - walk forward

  • A - walk left

  • S - walk right

  • D - walk backward

  • W + shift - run forward

  • X - pick up or interact

  • C - inspect closely

  • P - pause game

  • J - open journal

  • Q & E - turn pages in books and journal

  • M - reread mail

  • R - toggle handwriting/text in mail

Within the discussion and store interface:

  • Arrow keys or W, A, S, and D to move up, down, left, and right to select a response or item.

  • Return or Enter to confirm selection or make a purchase.

To end the game, press P and select “end game” from the pause menu. From the final game screen, you can print or save the player journal. Choose “Print this screen” at the bottom of the journal HTML page, and then use the print dialogue to send to a local printer device, save to a PDF, or save to Google Drive.


Trouble-shooting

If you have any trouble launching the game, please check your setup using our Walden EDU test tool, here.

More info about minimum requirements, known issues and support for the game can be found at the Educators FAQ.