Walden at the Cube Museum

In collaboration with the Cooper Hewitt Smithsonian Design Triennial - Nature, Walden, a Game is on exhibit at the Cube Museum in the Netherlands. The folks there were kind enough to send us these lovely images of the game set up in the museum. Here, Noud de Greef plays the opening scenes of the game, summer at Walden Pond circa 1845.

The Nature show will be open through January 2020 at both the Cube Museum in the Netherlands and the Cooper Hewitt in NYC.

Walden on exhibit at Cooper Hewitt Design Triennial

In May 2019, Cooper Hewitt, Smithsonian Design Museum and Cube design museum in Kerkrade, Netherlands, will simultaneously open the exhibition “Nature—Cooper Hewitt Design Triennial,” at both museums. On view May 10 through Jan. 20, 2020, the Design Triennial will feature innovative projects, from 2016 and later, that highlight the ways designers are collaborating with scientists, engineers, farmers, environmentalists and nature itself to design a more harmonious and regenerative future.

International in scope, “Nature” will include more than 60 groundbreaking works across various design disciplines, including Walden, a game as part of the section on “Understand Nature.” The exhibition seeks to inspire ideas, collaboration and dialogue to address the most significant and consequential environmental and humanitarian issues.

Walden wins Best Overall Game at Intentional Play Summit

Walden, a game was honored as Best Overall Game as well as Best Educational Game at the Intentional Play Summit in San Jose this past week. The conference included a number of great educational and meaningful game examples, as well as talks and panels from leading developers. Walden designer Tracy Fullerton gave a keynote on “Walking with Thoreau: Uncommon Wisdom for Game Designers.”

Walden wins Game Academy Award at CAFA Beijing Serious Games Exhibit

Walden, a game was part of a the first serious games art exhibit in China, which opened in Beijing at the Central Academy of Fine Arts (CAFA) on September 8th. The exhibit, which will run through October 10th, includes 100 serious games and was introduced to the public with a conference on developing serious games. At the event, Walden was honored with the CAFA “Game Academy Award” and designer Tracy Fullerton gave several talks on the subject of its design.

Walden at SFMOMA

Walden, a game was part of a unique pop-up exhibit at SFMOMA this past July. During this six-hour playthrough event, the game was be projected onto the walls of the Gina and Stuart Peterson White Box. Visitors were welcomed to sign up and play, or relax, reflect, and take in the subtle, mesmerizing environment of the game. After the playthrough, designer Tracy Fullerton participating in a discussion with game designer Rod Humble and PlaySFMOMA initiative creator Erica Gangsei

Walden at Smithsonian American Art Museum

Walden, a game was part of the annual SAAM Arcade, an event showcasing independent games and creators. This year's curatorial theme was "game spaces" and we were thrilled to be able to show off the game to hundreds of museum visitors. We had a line at the game all day, including some young players who stood in line to play 3 or 4 times!

Walden nominated for Best Game at Terminus

The Terminus Conference and Festival is an Atlanta based film and game festival featuring emerging creators. There are four game awards given each year as part of the festival. It was our honor for Walden, a game to be nominated for "Best Game" in the festival. Designer Tracy Fullerton attended the conference and exhibited Walden there during the event, where we had some absolutely dedicated players try out the game!

Walden, a game launches on PS4 May 15

The team has been busy recently -- graduating several of our members, and going gold on PS4! We're excited to announce that it all came together wonderfully and Walden is ready to go and will launch on Tuesday May 15. It's been a decade-long dream to see this happen and now it's here. 

In celebration, we posted this story to the PlayStation blog, a discussion how how we brought this improbable game to life. Check it out, and then check out the game on Tuesday!


Walden on Exhibit at the Museum of the Moving Image, Queens, NY

As a part of IndieCade Presents: A Decade of Game Design, which highlights eight influential game developers from the past decade, including Walden, a game designer Tracy Fullerton, Walden will be on exhibit at the Museum of the Moving Image in Queens, New York through June 17, 2018. 

The show also features The Night Journey, a collaboration between Tracy Fullerton and media artist Bill Viola as well as works by Anna Anthropy, Copenhagen Game Collective, David Kanaga, Paolo Pedercini, Nonny de la Pena, Jason Rohrer, and Tale of Tales. 

A Decade of Game Design explores how games grew into a bona fide artistic and expressive medium.

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Walden named one of the 2017's top EdTech by Common Sense Education

We're excited to announce that Walden, a game has been named one of the top tools for learning in 2017 by Common Sense Education! As we've already announced on our educators page, we've made the game available for free to educators around the country and have received a tremendous response to the game! Several hundred educators are already using the game in their classrooms at all levels of education and in a wide array of domains from literature, to science, to philosophy to history and more. We're so grateful for this acknowledgement of the learning potential for the game!

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Walden announced for PlayStation 4

Walden, a game, along with two other games from USC Games -- The Night Journey and The Cat and the Coup -- were announced as coming to PlayStation 4 in 2018. All three games featured playable versions at Sony's 2017 PlayStation Experience in Anaheim, California on December 9th and 10th. 

Both Walden, a game and The Night Journey will be available on PlayStation 4 in the first quarter of 2018. The Cat and the Coup will be available in the fall of 2018.

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Walden Soundtrack now available

Composer Michael Sweet created an amazing soundtrack for Walden, integrating it with our procedural soundscape so that the audio world reacts to the player at every moment. We're extremely proud of the music for the game; each season of the game has it own musical cue, and each of these cues has been composed to respond to the state of a player's inspiration in the world. You can find out more about how the music was created here in the Behind the Sounds of Walden video.

Now, we've made the full soundtrack, plus some bonus tracks we loved too much to leave out, available to purchasers on Itch.io. Just download it from the Itch.io link you receive once your purchase is complete. If you previously purchased and downloaded the game, just visit your link again to download the soundtrack. 

The soundtrack is also available separately at CD Baby, in case you'd like to share with friends.

Walden wins IndieCade Developers Choice Award

IndieCade has a very special place in our hearts, as it was the first place where designer Tracy Fullerton spoke about the early prototyping of Walden, a game, and also the first public showing of the game as a work in progress in 2014.

We're honored and grateful to announce that Walden, a game was awarded the the Developer's Choice award at IndieCade 2017. What an amazing thing to be acknowledged by our peers in this important festival of independent games!

Walden, a game wins Game of the Year

We're very excited to announce that Walden, a game was honored with two awards at the Games for Change Festival in New York: Game of the Year and Most Significant Impact. Games for Change is the leading international event uniting game creators with those who believe in the positive power of digital games. Their game awards laud educational games, innovative games, and ones that provide great gameplay while improving the lives of their players. As long time participants at the conference, it is real honor for the Walden team to have been selected for these awards!

Tracy Fullerton accepts the Most Significant Impact Award at Games for Change.

Tracy Fullerton accepts the Most Significant Impact Award at Games for Change.

Walden featured in the press

The launch of Walden, a game has been covered in a number of press venues, including USA Today (Learn to 'live deliberately' with 'Walden' game on Thoreau's birthday), Salon (In defense of Solitaire, the “perfect game”: Mindfulness, video games and the importance of downtime), and the New York Times (In ‘Walden’ Video Game, the Challenge Is Stillness).

We were reviewed recently by Common Sense Media which sums up our game as "beautiful" and concludes that "you would be hard-pressed to name another game that's more peaceful, calm, or will make you think about how you should spend more time outdoors."